Plugin Builder provides you a working template from which you can create your own plugin.
The steps to using Plugin Builder are fairly simple:
When you run Plugin Builder you will see a dialog with text fields on the right and descriptions on the left:
The descriptions give you a hint about what is required for each field. The following sections describe the required and optional parameters in greater detail.
|Class name:||This is the name that will be used to create the Python class for your plugin. The name should be in CamelCase with no spaces. Plugin Builder will accept an all lower case class name but this should be avoided since it isn’t in line with Python coding style. Examples of valid class names are:|
|Plugin name:||This is a title for your plugin and will be displayed in the QGIS plugin manager and the plugin installer. It will also be used as the menu name that appears in the QGIS Plugin menu. You can use the Class name, or make it more readable. Some examples:|
|Description:||This is a one line description of the plugin’s function and is displayed in both the Plugin Manager and Plugin Installer. Keep it short yet descriptive so the purpose of the plugin can be easily determined.|
|Version number:||This is the version number of your plugin. Plugin Builder suggests 0.1, but you can start with any number. The Plugin Installer uses the version number to identify which plugins you have installed are upgradeable so it is important to increment it as you release new versions.|
|Minimum QGIS version:|
|This is the minimum version of QGIS required for your plugin to work. If your plugin uses features only present in a newer version, be sure to set this field accordingly to prevent problems for those running older versions. Version 2.0 of Plugin Builder defaults this field to 2.0.|
|Text for the menu item:|
|This is the text that will appear in the menu. In the example below, the plugin name is Frog Pond and the text for the menu item is displayed to the right of it:|
In general you shouldn’t use the same text for the plugin name and the menu item; if you do your menu will look like this:
|Author/Company:||Put your name or company name here—this information is used in writing the copyright statement in the source files of your plugin, as well as being displayed in the Plugin Installer and on the QGIS plugin repository.|
|Email address:||Put an address where users of your plugin can contact you. This information is written to the copyright header of your source files and also displayed on the QGIS plugin repository listing for your plugin.|
There are several optional but highly recommended fields that you should consider completing when generating a new plugin.
|Bug tracker:||A URL pointing to the bug/issue tracker for your plugin. You can create a project with tracking for your plugin(s) at http://hub.qgis.org/projects/new.|
|Home page:||The URL of the home page for your plugin. This can be the same as the project page you create on hub.qgis.org or a site of your own.|
|Repository:||The URL of the source code repository for your plugin. This allows others submit patches and improvements for your approval, as well as providing you with the benefit of source code control.|
|Tags:||Tags are a comma separated list of keywords describing the function(s) of your plugin.|
|Experimental:||Check this box if your plugin is considered experimental, meaning it is either incomplete or may cause unintended consequences. This allows users to filter out experimental plugins in the Plugin Installer if they choose not to live on the bleeding edge.|
After you generate your plugin there are two files that must be compiled before it is functional in QGIS:
The resource file contains definitions of media used in your plugin. Upon generation, this contains one entry for icon.png, the icon file for the plugin.
To compile the resource file into Python code, use the pyrcc4 utility that comes as part of your PyQt installation:
pyrcc4 -o resources.py resources.qrc
The .ui file contains the definition of the user interface and must be compiled to Python code using pyuic4. For a generated plugin named mynewplugin, the UI file will be named ui_mynewplugin.ui and to compile it you would you would use:
pyuic4 -o ui_mynewplugin.py ui_mynewplugin.ui
Once the resource and UI files are compiled, the generated plugin can be loaded in QGIS.
To deploy your new plugin during development, you have two choices:
To deploy in this fashion, simply copy your plugin directory to the location of your QGIS plugins. By platform, this location is:
C:\Documents and Settings\gsherman\.qgis\python\plugins
Since each plugin must be contained in its own subdirectory in .qgis/python/plugins, make sure you copy the directory, not the files in the directory.
If your operating system supports gmake (GNU make), you can use the deploy target of the Makefile in your plugin directory to deploy directly to .qgis/python/plugins:
Using the QGIS_PLUGINPATH environment variable you can tell QGIS to look in an additional location for plugins. This can be handy for development, allowing you to test your plugin without copying it to .qgis/python/plugins.
To use this method, set the QGIS_PLUGINPATH environment variable to point to your development directory before starting QGIS. When QGIS starts up, all the directories in QGIS_PLUGINPATH will be searched and those containing valid plugins will be added to the Plugin Manager.
With your new plugin deployed, start up QGIS, open the Plugin Manager, and enable it. Then click on the tool or the menu item for the plugin to run it. If all is well, you should see something similar to this:
If the plugin throws an error make sure you have compiled the resource and UI file before deploying and testing.
Once the generated plugin is working it’s your turn to customize the user interface and add the needed code to make it do something useful.
The make file can be used to compile and deploy your plugin, assuming you are using an operating environment that supports GNU make. It also provides a number of other actions to aid in plugin development.
The following targets are supported
|clean:||Delete the compiled UI and resource files|
|compile:||Compile the resource and UI files. This is the default target.|
|dclean:||Same as derase but also removes any .svn entries|
|deploy:||Deploy the plugin|
|derase:||Remove the deployed plugin|
|doc:||Build the documentation using Sphinx|
|package:||Package the plugin using git archive|
|transclean:||Delete all .qm (translation) files|
|transcompile:||Compile translation files into .qm format|
|transup:||Update the .ts (translation) files|
|upload:||Upload the plugin to the QGIS repository|
|zip:||Deploy the plugin and create a zip file suitable for uploading to the QGIS repository|
Plugin Builder creates a Sphinx project for you in the help subdirectory of your plugin. To build the documentation you will need to install Sphinx using pip or easy_install. Once installed, you can build the documentation using make doc or change to the help subdirectory and use make html (this works on any platform).
Sphinx supports building other formats, including latex, text, qthelp, and epub.
Of course you need to actually write something to document your plugin by editing help/source/index.rst.
Once your documentation is complete you can distribute it with your plugin, as well as publishing it on a website. You can also add a Help button to the button box group on the dialog and connect it to a method to show your help file in the user’s default web browser. See the code in pluginbuilder.py for an example.
For an example of writing your documentation using Sphinx, you can view the source of this document.
When your plugin is ready to be shared with the QGIS community, upload it to the QGIS plugin repository at http://plugins.qgis.org/plugins. Make sure to package it properly in zip format and test the zip before adding it to the repository.
When you add it to the repository, your plugin will show up in the Plugin Installer in QGIS, making it available for download and install by the community.